
Entfesselt die Macht der Wunder in der Zivilisation 7!
Der Bau von Gebäuden verbessert den Fortschritt Ihrer Zivilisation, aber Wunder erhöhen sie zu beispiellosen Höhen. Dieser umfassende Leitfaden beschreibt jedes Wunder, das in Civilization 7 nach Alter kategorisiert ist.
Inhaltsverzeichnis
- Antike Age Wunder
- Erkundungsalter Wunder
- Moderne Wunder
Die Wunder von Civilization 7sind in unterschiedliche altersbasierte Kategorien unterteilt. Jedes Alter bietet einzigartige Wunder, die alle unten aufgeführt sind.
Antike Age Wunder
| Wonder | Effect | Placement Requirements |
|---|---|---|
| Angkor Wat | Increased Happiness. Higher Specialist Limit in this City. | Adjacent to a River tile. |
| Colosseum | +3 Culture. +2 Happiness on Quarters in this City. | Adjacent to a District. |
| Colossus | +3 Gold. +3 Resource Capacity in this Settlement. +1 Economic Attribute point. | On Coast adjacent to land. |
| Dur-Sharrukin | +5 Science. Functions as a Fortified District. +3 Combat Strength to all Fortified Districts in all Settlements. | On a Flat tile. |
| Emile Bell | Grants Unique Endeavor, Ginseng Agreement (provides Food in both Leaders’ Capitals). +1 Diplomatic Attribute point. | On a Rough tile. |
| Gate of All Nations | Increased Gold. Improved Support during Wars. | Adjacent to a District. |
| Great Stele | +200 Gold upon completing any Wonder in this City (including itself). | On a Flat tile. |
| Ha’among’a Maui | +2 Culture. +1 Culture and Food on Fishing Boats in this Settlement. +1 Cultural Attribute point. | On a Grassland or Tropical tile adjacent to Coast. |
| Hanging Gardens | +1 Food on Farms in this Settlement. +10% growth rate in all Cities. +1 Expansionist Attribute point. | Adjacent to a River. |
| Mausoleum of Theodoric | +3 Production. +100% yields and HP from pillaging. +1 Militaristic Attribute point. | Adjacent to Coast. |
| Monks Mound | Increased Food. Higher Resource Capacity in this City. | Adjacent to a River tile. |
| Mundo Perdido | Increased Happiness and Science on Tropical tiles in this City. | On a Tropical tile. |
| Nalanda | +3 Science. +1 Codex. Possesses 2 Codex slots. +1 Scientific Attribute point. | On a Plains tile. |
| Oracle | Increased Culture. Additional Culture per Age when receiving Narrative Event rewards. | On a Rough tile. |
| Petra | +2 Gold. +1 Gold and Production for each Desert tile in the Settlement. | On a Desert tile. |
| Pyramid of the Sun | +3 Culture. +3 Culture on each Quarter in this Settlement. | On a Flat tile adjacent to a District. |
| Pyramids | +1 Gold and Production on Minor and Navigable River tiles in this City. | On a Desert tile adjacent to a Navigable River tile. |
| Sanchi Stupa | Increased Happiness. Higher Culture based on excess Happiness in this City. | On a Plains tile. |
| Terracotta Army | +2 Production. Grants a free Army Commander upon construction. +25% Army experience. | On a Grassland tile. |
| Wonder | Effekte | Platzierungsanforderungen | Borobudur |
|---|
| Wonder | Effects | Placement Requirements |
|---|---|---|
| Borobudur | +3 Happiness. +2 Food and Happiness on Quarters. | Adjacent to a Coast tile. |
| Brihadeeswarar Temple | +3 Influence. All Buildings with active adjacency receive +1 Happiness adjacency with Navigable Rivers. | On a Minor River or adjacent to a Navigable River. |
| El Escorial | +3 Happiness. Has 3 Relic Slots. +1 Settlement Limit. +4 Happiness on Cities within 7 tiles. | On a Rough tile. |
| Erdene Zuu | Increased Culture. Culture gain upon creating Cavalry Units (percentage of unit cost). | On a Flat Plains, Flat Tundra, or Flat Desert tile. |
| Forbidden City | +2 Culture. +2 Culture and Gold on all Fortification Buildings in this Settlement. | Adjacent to a District. |
| Hale o Keawe | +2 Culture. Constructing a Coastal Building grants Culture (50% of its cost). Has 3 Relic Slots. | Adjacent to a Coast tile, excluding Tundra adjacency. |
| House of Wisdom | +3 Science. Gains 3 Relics. +2 Science on Great Works. Has 3 Great Works slots. | Adjacent to an Urban tile. |
| Machu Pichu | +4 Gold. Increased Resource Capacity in this Settlement. +4 Culture and Gold on adjacent tiles. | On a Tropical Mountain tile. |
| Notre Dame | +4 Happiness. Specialists provide +3 Culture during Celebrations. Celebration begins upon completion. | Adjacent to a River tile and a District. |
| Serpent Mount | +4 Influence. +3 Science and +2 Production to all Unique Improvements. | On a Grassland tile. |
| Shwedagon Zedi Daw | +4 Science. +2 Science on Rural tiles with at least 1 Happiness. +1 Wildcard Attribute point. | Adjacent to a Lake. |
| Tomb of Askia | +2 Gold. +2 Resource Capacity in this Settlement. +2 Gold and Production for each assigned Resource. | On a Desert tile. |
| White Tower | Increased Happiness. Higher Happiness for each Unique Tradition in your Government. | Adjacent to a City Hall. |
moderne Zeitwunder
| Wonder | Effects | Placement Requirements |
|---|---|---|
| Brandenburg Gate | Increased Production. No Happiness penalty from War Weariness. Increased Happiness in conquered Settlements. | Adjacent to a District. |
| Chengde Mountain Resort | Increased Gold. Higher Culture based on Trade Routes with other Civilizations. | Adjacent to a Mountain tile. |
| Dogo Onsen | Increased Happiness. City gains Population during Celebrations. | Adjacent to a Coast tile. |
| Doi Suthep | +4 Influence. +5 Culture and Gold for each City-State you are Suzerain of. | On a Rough tile. |
| Eiffel Tower | Increased Culture and Happiness on Districts in this City. | Adjacent to a District. |
| Hermitage | Increased Culture. Higher Culture in Cities with slotted Great Works. | On a Tundra tile. |
| Muzibu Azaala Mpanga | +4 Food. +2 Food on all Lake tiles. +2 Culture and Happiness on Lake tiles in this Settlement. | Adjacent to a Lake tile. |
| Oxford University | To be determined | To be determined |
| Palacio de Bellas Artes | Increased Culture. Higher Happiness on Great Works. Increased Happiness in this City. Includes Great Works slots. | Adjacent to an Urban District. |
| Red Fort | To be determined | To be determined |
| Statue of Liberty | Increased Happiness. Spawns Migrant Units (Civilian Units triggering Growth Events). Higher Resource Capacity. Increased Gold and Production for each assigned Resource. | On a Coast tile adjacent to land. |
| Taj Mahal | To be determined | To be determined |
Dies schließt die bestätigten Wunder für Zivilisation 7 ab. Weitere Spieltipps und Informationen, einschließlich einer Liste der bestätigten Führungskräfte, erhalten Sie zusätzliche Ressourcen.
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