Game Science's explanation for Black Myth: Wukong's absence on Xbox Series S—the console's limited 8GB usable RAM—has sparked significant player skepticism. While studio president Yokar-Feng Ji cites optimization challenges stemming from this hardware constraint, many gamers remain unconvinced.
The announcement has fueled speculation regarding the true reasons behind the Series S exclusion. Some suspect an exclusive agreement with Sony, while others criticize the developers for perceived laziness, pointing to successful Series S ports of graphically demanding titles.
A key point of contention is the timing. Knowing the Series S specifications since 2020, gamers question why these optimization issues only emerged after years of development, especially given the Xbox release date announcement at TGA 2023.
Player comments highlight this disbelief:
- "This contradicts prior reports. Game Science announced the Xbox release at TGA 2023—were the Series S specs unknown then?"
- "Lazy developers and a mediocre engine are the real culprits."
- "I find their explanation unconvincing."
- "Games like Indiana Jones, Starfield, and Hellblade 2 run flawlessly on Series S. The problem lies with the developers."
- "Simply put: the development team is lazy. More demanding games work fine on the console."
- "Another unconvincing excuse..."
The lack of a definitive answer regarding a potential Xbox Series X|S release further fuels the ongoing debate. The situation leaves many questioning the validity of Game Science's explanation and the future of Black Myth: Wukong on Microsoft's platform.