Helldivers2アーマーパッシブ:包括的なガイドとティアリスト
Helldivers 2は、アーマーを軽く、中程度で、重いものに分類し、モビリティと防御に影響を与えます。ただし、実際のゲームチェンジャーはアーマーパッシブにあります。強力な特典はゲームプレイを大幅に変更します。このガイドは、すべてのパッシブの完全なリストと、ロードアウトを最適化するのに役立つティアリストを提供します。
ヘルディバーズのすべてのアーマーパッシブ2
次の表には、現在利用可能な14のアーマーパッシブのそれぞれについて(ゲームバージョン1.002.003の時点で):

| Armor Passive | Description |
|---|---|
| Acclimated | 50% resistance to acid, electrical, fire, and gas damage. |
| Advanced Filtration | 80% resistance to gas damage. |
| Democracy Protects | 50% chance to survive lethal attacks (e.g., headshots); prevents chest injuries (e.g., internal bleeding). |
| Electrical Conduit | 95% resistance to lightning arc damage. |
| Engineering Kit | +2 grenade capacity; 30% recoil reduction while crouching or prone. |
| Extra Padding | +50 armor rating. |
| Fortified | 50% resistance to explosive damage; 30% recoil reduction while crouching or prone. |
| Inflammable | 75% resistance to fire damage. |
| Med-Kit | +2 stim capacity; +2 seconds additional stim duration. |
| Peak Physique | 100% increased melee damage; improved weapon handling (reduced weapon movement drag). |
| Scout | 30% reduced enemy detection range; map markers generate radar scans. |
| Servo-Assisted | 30% increased throwing range; 50% additional limb health. |
| Siege-Ready | 30% increased primary weapon reload speed; 30% increased primary weapon ammo capacity. |
| Unflinching | 95% reduced recoil flinching. |
アーマーパッシブティアリスト
このティアリストは、さまざまなミッションや敵タイプにわたる全体的な価値、効用、および有効性に基づいてパッシブを評価します。

| Tier | Armor Passive | Why? |
|---|---|---|
| **S** | Engineering Kit | Significantly increases utility; more grenades for diverse applications (closing bug holes, destroying fabricators, etc.). |
| Med-Kit | Dramatically improves survivability, especially when combined with the Experimental Infusion booster. | |
| Siege-Ready | Boosts ammo capacity and reload speed, crucial for managing large enemy groups, particularly with high-ammo weapons. | |
| **A** | Democracy Protects | Provides strong early-game defense, increasing chances of survival against lethal attacks. |
| Extra Padding | Offers consistent damage resistance. | |
| Fortified | Excellent against Automatons, mitigating explosive damage from heavy units like Devastators and Tanks. | |
| Servo-Assisted | Highly effective against Terminids; increased throwing range for safer stratagem deployment and better survivability against claw attacks. | |
| **B** | Peak Physique | Situational; melee combat is generally avoided, though the improved weapon handling is beneficial. |
| Inflammable | Useful for fire-based builds, particularly effective against Terminids and Illuminate in environments with fire hazards. | |
| Scout | Provides map awareness, but its value is limited by its lack of highlighting for points of interest or side objectives. | |
| **C** | Acclimated | Limited value; rarely will you face all four damage types (acid, electrical, fire, gas) simultaneously in a single mission. |
| Advanced Filtration | Only beneficial for gas-focused builds, and even then, the overall impact is minimal. | |
| Electrical Conduit | Primarily useful against Illuminate, but other options often provide greater overall effectiveness. | |
| Unflinching | Minimal impact on combat effectiveness; the reduction in camera shake and recoil is negligible. |
このガイドとティアリストは、Helldivers 2でアーマーパッシブを選択する際に情報に基づいた意思決定を行うのに役立ち、あらゆるミッションの有効性と生存の可能性を最大化するのに役立ちます。最適なパッシブは、プレイスタイル、選択した武器、および特定のミッションの課題に依存することを忘れないでください。
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