Ghosts in Demonology are notoriously elusive, leaving minimal traces behind them. That’s precisely why you’re here—to uncover their secrets. To assist you in solving these supernatural mysteries, we’ve put together this comprehensive guide on how to identify Ghosts in Demonology.
How to Identify Ghosts in Demonology
Identifying a Ghost begins with utilizing the evidence page in your journal. This page helps you keep track of your findings and narrows down the possibilities until only one Ghost type remains. Clicking on an evidence type highlights it, allowing you to scratch it off if it doesn’t apply.
Here’s a detailed breakdown of all Ghost types and the evidence they leave behind, along with their strengths and weaknesses:
Ghost Type | Evidence | Strengths & Weaknesses | Notes |
---|---|---|---|
Spirit | ![]() ![]() ![]() | • None | • Generally harmless |
Wraith | ![]() ![]() ![]() | + Depletes energy from hunters – Cannot cross lines of salt | • Aggressive |
Ghoul | ![]() ![]() ![]() | + Easily provoked by sounds – Can’t disable electronic devices | • Mostly not aggressive |
Phantom | ![]() ![]() ![]() | + Very fast – Doesn’t hunt in groups | • Mostly timid |
Shadow | ![]() ![]() ![]() | + Alters room temperature slightly – Less active under proper lighting | • Very docile |
Demon | ![]() ![]() ![]() | + Hunts frequently | • Extremely aggressive |
Specter | ![]() ![]() ![]() | + Throws items more frequently – Rarely roams unless hunting | • Sticks to one room |
Entity | ![]() ![]() ![]() | + Can teleport – Rarely throws items | • Hard to detect |
Skinwalker | ![]() ![]() ![]() | + Appears to have a Ghost Orb + Interacts with items frequently | • Roams a lot |
Banshee | ![]() ![]() ![]() | + Breaks glass more frequently | • Mostly docile |
Wendigo | ![]() ![]() ![]() | + Much more likely to hunt – Prefers to hunt groups | • Very aggressive |
Nightmare | ![]() |