A Reddit user unearthed a game-breaking bug in Marvel Rivals that unfairly disadvantages players with less powerful PCs. The problem? Low FPS (frames per second) directly impacts several heroes, causing them to move slower and inflict less damage. Given Marvel Rivals' demanding system requirements, this effectively transforms the game into a "pay-to-win" scenario, where victory hinges not on skill or in-game purchases, but on the quality of your computer hardware!
This is clearly a major bug, not an intended game mechanic. However, a swift fix isn't likely. The root cause is tied to the Delta Time parameter – a crucial element in game development that ensures consistent gameplay regardless of frame rate. Resolving this complex issue will understandably require considerable developer time and effort.
The following Marvel Rivals heroes are currently affected by this debilitating bug:
- Doctor Strange
- Wolverine
- Venom
- Magik
- Star-Lord
These characters exhibit reduced movement speed, lower jump heights, and diminished damage output. Other heroes may also be impacted, though this remains unconfirmed. For now, the best course of action is to optimize your in-game FPS, even if it means compromising visual fidelity.