CD Projekt RED is accelerating development on the highly anticipated Cyberpunk 2077 sequel, as revealed through several job postings shedding light on the game's features. A key detail emerging from these postings? The sequel will remain a first-person experience, foregoing a third-person perspective, potentially disappointing fans hoping for a change of view.
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A Senior Gameplay Animator is sought to craft detailed first-person animations, particularly focusing on weapon interactions and core gameplay. The absence of any mention of third-person animation strongly suggests the studio's commitment to the first-person viewpoint.
An Encounter Designer position highlights the implementation of a revolutionary "most realistic crowd system ever seen in games." This system will dynamically react to player actions, resulting in immersive environments with natural NPC interactions. The role involves collaboration to design complex scenarios with multiple solutions, utilizing NPC behavior, interactive elements, loot placement, and environmental storytelling.
Furthermore, job postings hint at the exploration of multiplayer capabilities for the sequel, although development is still in its early phases.
Cyberpunk 2, codenamed Project Orion, leverages Unreal Engine 5, promising state-of-the-art visuals and technology. Previously, a senior quest designer from CD Projekt RED disclosed their personal involvement in voicing intimate scenes within Cyberpunk 2077. Interestingly, Kingdom Come: Deliverance 2 fans have noted a character seemingly inspired by Johnny Silverhand.