Activision has finally acknowledged using generative AI in the development of Call of Duty: Black Ops 6, three months after fans noticed irregularities in in-game assets. The controversy began with a loading screen featuring "Necroclaus," a Zombie Santa with what appeared to be six fingers—a common error for generative AI. Similar issues were found in other images, including a hand with six fingers and no thumb, and several others in paid bundles.


Following online discussions, including a Reddit post highlighting these inconsistencies, Activision added a vague disclosure to the Steam page for Black Ops 6, stating that generative AI tools were used to develop some in-game assets. This comes after a Wired report revealed Activision sold an AI-generated cosmetic in Call of Duty: Modern Warfare 3 last year, without disclosing the AI's involvement. This cosmetic was part of the Yokai’s Wrath bundle, costing 1,500 COD Points (approximately $15).
The Wired report also alleged that Activision laid off 2D artists and pressured remaining staff to use AI tools, citing anonymous sources within the company. This raises concerns about the ethical implications of AI in game development, particularly regarding job displacement and the lack of transparency surrounding its use in commercially sold content. The gaming industry's adoption of generative AI is a complex issue, with ongoing debates about ethical concerns, rights, and the overall quality of AI-generated content. Keywords Studios' failed attempt to create a fully AI-generated game further highlights the limitations of current AI technology and the irreplaceable value of human creativity.
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