Marvel's Spider-Man 2 swings onto PC today, January 30th, and its PC port specifications have finally been revealed, showcasing impressive adaptability across various hardware configurations.
Nixxes Software, the developer behind the port, detailed the extensive PC features on the PlayStation Blog. Developed to optimize performance and visual fidelity across a wide range of systems, the PC version boasts advanced ray tracing capabilities, including DLSS 3.5 Ray Reconstruction. This enhancement, as explained by Nixxes graphics programmer Menno Bil, significantly improves ray-traced reflections, shadows, and interior details, reducing artifacts like ghosting and noise.
Further enhancing visual quality are DLSS 3 and FSR 3.1 upscaling and frame generation technologies, complemented by Intel XeSS. While DLSS 4's Multi-Frame Generation isn't directly supported, users can potentially leverage the Nvidia app to utilize the newer transformer model for improved DLSS 3 frame generation. Ultrawide monitor support extends to an impressive 48:9 aspect ratio, with cinematics viewable up to 32:9.
The system requirements are categorized into ray-traced and non-ray-traced configurations. For players prioritizing performance over ray tracing, a modest setup—including an Nvidia GTX 1650, Intel Core i3 8100, and 16GB RAM—can achieve 720p at 30 FPS. High-end systems can fully utilize their power, with a 4K 60 FPS experience at "Ray Tracing Ultimate" requiring an RTX 4090, AMD Ryzen 7 7800X3D, and 32GB RAM.
Steam Deck compatibility remains uncertain. While possible given the range of supported configurations, the relatively high RAM requirements and need for a modern graphics card suggest Steam Deck verification is unlikely. Unlike the previous Spider-Man titles, which benefited from PS4 ports, Spider-Man 2's PS5 origins may present greater hardware demands.
Despite this, the comprehensive range of supported configurations has been met with positive online feedback, with many praising the detailed and inclusive system requirements.