Capcom recently shared a pre-release update for Monster Hunter Wilds, addressing console performance, weapon balancing, and a significant reduction in minimum PC requirements. Let's dive into the details!
Monster Hunter Wilds: Broadening PC Accessibility & Console Performance
Console Performance Goals Unveiled
The developers confirmed a day-one PS5 Pro patch, promising enhanced visuals. A recent community update stream (December 19th) detailed console performance targets. PlayStation 5 and Xbox Series X will offer "Prioritize Graphics" (4K/30fps) and "Prioritize Framerate" (1080p/60fps) modes. Xbox Series S will run natively at 1080p/30fps. Improvements, including a framerate mode rendering bug fix, were also highlighted. While PS5 Pro enhancements were mentioned, specific details remain undisclosed.PC performance will naturally vary based on hardware and settings. While initial specs were released, Capcom confirmed efforts to lower minimum requirements for broader accessibility. Further details are pending, with a potential PC benchmark tool also under consideration.
Potential Second Open Beta Test
A second open beta test is being considered, primarily to give players who missed the first opportunity a chance to experience the game. However, this potential beta won't include the improvements and adjustments detailed in the recent stream; those will be present only in the final release.
The livestream also covered refinements to hitstop and sound effects for increased impact, friendly fire mitigation, and weapon balancing adjustments, with particular focus on the Insect Glaive, Switch Axe, and Lance.
Monster Hunter Wilds launches February 28th, 2025, on Steam, PlayStation 5, and Xbox Series X|S.