Daniel Vavra, the creator of the Kingdom Come trilogy and a co-founder of Warhorse Studios, has been vocal about his dissatisfaction with Unreal Engine, particularly in the context of developing intricate and expansive open-world games. He argues that Unreal Engine struggles significantly with rendering complex environments, such as those filled with vegetation, which he claims led to production challenges for The Witcher 4. Vavra points out that while Unreal Engine excels in simpler settings like deserts, its Nanite technology falls short when it comes to handling detailed vegetation.
A CD Projekt employee, reportedly in conversation with Vavra, mentioned that scenes which ran smoothly on the RED Engine were problematic on Unreal Engine, contributing to what Vavra describes as "production hell" for the game. Vavra questions the decision by CD Projekt to switch from their well-regarded RED Engine to Unreal Engine, especially since custom engines are typically preferred for open-world games.
Furthermore, Vavra criticizes Unreal Engine for its high system requirements, noting that the engine's ability to produce stunning visuals comes at the cost of needing expensive hardware, which he believes is out of reach for many gamers.
Shifting focus to his own work, Vavra's Kingdom Come: Deliverance series continues to captivate fans with its medieval Bohemian setting. The much-anticipated sequel, Kingdom Come: Deliverance 2, is set to release on February 4. This installment promises to enhance the series with improved graphics, a more refined combat system, and a narrative deeply rooted in historical events, continuing the adventures of Indřich.
In anticipation of the release, we have gathered all the latest information, including system requirements and estimated playthrough times. We will also provide instructions on how to download Kingdom Come: Deliverance 2 as soon as it becomes available, ensuring you can immerse yourself in its medieval world without delay.