Avowed, the much-anticipated fantasy adventure game from Obsidian Entertainment, is set to launch in 2025 with a promise of delivering complex gameplay and multiple endings. Game director Carrie Patel has provided an in-depth preview, highlighting the game's focus on meaningful roleplay and the impact of player choices on the entire game experience.
Avowed Packs In Complex Gameplay and Multiple Endings
Vying For Political Control in The Living Lands Is As Complex As It Gets
Obsidian's Avowed aims to offer players "moment-to-moment opportunities to express and explore where they're leaning," according to Patel. In her discussion with Game Developer, she emphasized that every decision, whether significant or minor, contributes to a comprehensive and immersive gameplay experience. "It's about giving the player moment-to-moment opportunities to express and explore where they're leaning," Patel stated. She further explained that the game encourages players to engage deeply with each moment, prompting them to reflect on their emotional responses and what captivates them throughout their journey.
The choices and outcomes in Avowed are intricately tied to the exploration of Eora's world, particularly in the politically charged region known as The Living Lands. Patel expressed her enjoyment in weaving together narratives that connect these worlds. Players will assume the role of an envoy from the Aedyran Empire, tasked with solving the enigma of a spiritual plague while advancing their political objectives. "Giving players things to dig into—that's what makes it meaningful roleplay," Patel noted, emphasizing the importance of personal identity and decision-making within the game's universe.
In addition to its deep RPG mechanics, Avowed promises engaging strategic combat that seamlessly integrates magic, swords, and firearms. Patel highlighted the variety of abilities and weapon loadouts available, which allow for a unique experience with each playthrough.
Furthermore, Patel confirmed to IGN that the game will feature a multitude of endings, with "a lot of different combinations" possible. She revealed that the ending slides are numbered in the double digits, reflecting the diverse outcomes influenced by the player's choices throughout the game. "This is an Obsidian game, so your ending really is the sum total of your choices across the game, across a lot of pieces of content depending on what you encountered and what you did when you found it," Patel explained, underscoring the game's commitment to player-driven narratives.