
When evaluating classes in Dungeon Leveling, several factors come into play including progression stage (early, mid, late game), playstyle (solo or group), and focus (PVE vs PVP). This tier list focuses primarily on team-based PVE effectiveness during mid-to-late game progression, while occasionally noting solo viability.
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Table of contents
- Top Performers in Dungeon Leveling
- S-Tier Classes
- A-Tier Classes
- B-Tier Classes
- C-Tier Classes
Top Performers in Dungeon Leveling
This ranking evaluates classes based on their crucial role contribution in mid-to-late game team compositions. Note that highest damage output doesn't necessarily equate to best class. While Wizards deal phenomenal damage, they become ineffective without proper Tank/Healer support. These rankings prioritize PVE performance, though solo viability notes are included for each class.
S-Tier Classes
| Class | Performance Analysis | Solo Viability |
|---|---|---|
![]() Tank | Essential for late-game content due to crowd control abilities and threat management. Provides crucial battlefield positioning time for damage dealers and healers. Gains formidable survivability with Life Steal mechanics. | Becomes viable solo with Life Steel unlocked, though damage output remains below Warriors. |
![]() Healer | Indispensable support class becomes mandatory during challenging mid-to-late game encounters. Sustain capabilities outpace potion limitations and counter unavoidable AOE damage mechanics. | Not designed for solo play. |
A-Tier Classes
| Class | Performance Analysis | Solo Viability |
|---|---|---|
![]() Wizard | Delivers unmatched burst damage through potent AOE abilities like Fireball and Lightning Chains. Subclass options further enhance combat effectiveness. | Excels early-game but becomes progressively challenging without tank support. |
![]() Warrior | Offers optimal balance between offensive capability and durability. Innate Life Steal synergizes with equipment bonuses to create resilient frontline fighters. | Top-tier solo character with strong self-sustain and AOE capabilities. |
B-Tier Classes
| Class | Performance Analysis | Solo Viability |
|---|---|---|
![]() Assassin | High skill-cap class with impressive single-target damage potential. Performance varies significantly based on player mastery of positioning and cooldown management. | Enjoyable solo experience limited by mana constraints between engagements. |
![]() Ranger | Provides consistent ranged damage early-game but struggles with scaling AOE demands in later content. | Viable through kiting techniques until tank reliance becomes crucial. |
C-Tier Classes
| Class | Performance Analysis |
|---|---|
![]() Ranger (Late Game) | Falls behind due to inadequate AOE scaling compared to alternatives. Suboptimal damage output limits late-game contribution despite enjoyable gameplay. |
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