Mastering the Elements in Ninja Time: A Comprehensive Guide and Tier List
In Ninja Time, mastering the Elements is crucial for unlocking your ninja's full potential. Each Element offers unique and powerful abilities, from the destructive force of Fire to the swift maneuvers enabled by Wind. This guide and tier list will help you choose the best Element for your playstyle.
Ice and Fire are considered the top-tier Elements due to their versatility. Ice excels at crowd control, while Fire delivers significant ranged damage. Earth and Lightning are excellent starting points for new players, offering straightforward, effective damage.
Ninja Time Element Breakdown
The following table details each Element and its strengths:
Element | Description |
---|---|
![]() Ice | A top-tier Element specializing in crowd control and burst damage. |
![]() Fire | A powerful Element focused on high-damage ranged attacks. |
![]() Lightning | A strong Element emphasizing speed and crowd control, ideal for beginners. |
![]() Wind | A strong Element for ranged attacks and escaping enemy engagements. |
![]() Earth | A solid Element offering crowd control, high defense, and substantial health; good for beginners. |
![]() Water | An Element centered around crowd control and evasive maneuvers. |
Ice stands out as a unique, higher-rarity (5%) Element, exceeding the typical five Elements in effectiveness. While all Elements possess merit, Lightning and Fire are recommended for beginners due to their damage output and utility.
Detailed Elemental Abilities
Below is a comprehensive list of each Element's abilities, detailing their powers and effects:
Ice Element Abilities
Ability | Description |
---|---|
Ice 1 | •Requirement: Ninjutsu: 1 •Damage: Base Damage: 10 per needle +1 per mastery level (Ninjutsu/Ice) •Cooldown: 6 seconds •Chakra Cost: 15 Chakra |
Ice 2 | •Requirement: Ninjutsu: 3 •Damage: Base Damage: 20 +6 per mastery level (Ninjutsu/Ice) +1 second of freeze •Cooldown: 13 seconds •Chakra Cost: 45 Chakra |
Ice 3 | •Requirement: Ninjutsu: 6 •Damage: Base Damage: 25 +8 per mastery level (Ninjutsu/Ice) +3 seconds of freeze Defense Break •Cooldown: 18 seconds •Chakra Cost: 35 Chakra |
Ice 4 | •Requirement: Ninjutsu: 10 •Damage: Base Damage: 30 +10 per mastery level (Ninjutsu/Ice) +2 seconds of freeze •Cooldown: 15 seconds •Chakra Cost: 50 Chakra |
Ice 5 | •Requirement: Ninjutsu: 15 •Damage: Base Damage: 65 +8 per mastery level (Ninjutsu/Ice) +2 seconds of freeze •Cooldown: 25 seconds •Chakra Cost: 75 Chakra |
Ice 6 | •Requirement: Ninjutsu: 20 •Damage: Base Damage: 3 per hit +0,8 per mastery level (Ninjutsu/Ice) •Cooldown: 30 seconds •Chakra Cost: 100 Chakra |
(Fire, Lightning, Wind, Earth, and Water Element abilities tables would follow a similar format, mirroring the provided text.)
Rerolling Elements
To reroll Elements, Family, and Clan, select the 'Spin' button on the main menu. This will take you to a slot machine-style screen. Remember that spins are limited, so use them strategically.
This guide provides a complete overview of Elements in Ninja Time. For further information, consult our guides on Families and Clans.