CD Projekt Red is setting a new standard for NPC development in The Witcher 4. Following feedback on Cyberpunk 2077 and The Witcher 3, the studio aims to create a truly immersive world where every character feels alive.
Game director Sebastian Kalemba explained their new approach: "We have a rule: every NPC should look like they are living their own life with their own story."
This is evident in the first trailer, showcasing the secluded village of Stromford. Villagers adhere to local superstitions, worshipping a forest deity. A scene depicts a girl praying in the woods until Ciri arrives to battle a monster.
Kalemba further emphasized their commitment to realism: "We aim to make NPCs as realistic as possible – from appearance to facial expressions and behavior. This will create an even deeper immersion than before. We're really trying to set a new bar for quality."
The developers plan to imbue each village and character with unique traits and narratives, reflecting the beliefs and customs of isolated communities.
The Witcher 4 is slated for a 2025 release, and fans eagerly anticipate further details on the game's innovative world and character design.