Assassin's Creed Valhalla's extensive gameplay drew criticism, prompting Ubisoft to refine the experience for its upcoming title, Assassin's Creed: Shadows. The development team has addressed player feedback regarding the length of the main storyline and the abundance of optional content.
Game director Charles Benoit stated that completing the main storyline of Shadows will take approximately 50 hours, while full completion, including exploration and side quests, is estimated at 100 hours. This contrasts with Valhalla's minimum 60-hour main storyline and potential 150-hour full completion. Ubisoft's focus has shifted towards a more balanced ratio of story progression and optional activities, aiming for a less overwhelming and more engaging experience.
The goal, according to the developers, is to avoid sacrificing narrative depth or world richness for a shorter playtime. Players seeking extensive gameplay won't feel shortchanged, while those prioritizing the narrative can complete the game without an excessive time commitment.
Jonathan Dumont, another game director, highlighted the impact of the team's research trip to Japan on the game's design. The scale and detail of Japanese castles, mountains, and forests exceeded expectations, leading to a commitment to enhanced realism and detail in the game's world.
A key change involves world geography. Travel times between points of interest will be longer, reflecting the vastness of the landscapes. However, this increased travel time will be offset by significantly richer and more nuanced locations. Unlike Assassin's Creed Odyssey, Shadows will not feature densely packed points of interest. Instead, the open world will feel more natural and expansive, with each location boasting a higher level of detail to fully immerse players in the Japanese setting. Dumont emphasizes the significantly increased attention to detail in Shadows, promising a truly authentic Japanese experience.