The studio is currently in the process of expanding its team, with a focus on hiring senior combat system designers who have expertise in Unreal Engine 5 and boss fight design. This move suggests that the developers are dedicated to enhancing the combat system for their upcoming project, which could be either a sequel to the Hellblade series or an entirely new game.
The primary objective of these enhancements is to introduce greater variety, complexity, and adaptability to environmental conditions within the combat mechanics. The Hellblade series has been renowned for its exceptional combat choreography, yet the encounters have often been criticized for their linearity and repetitiveness. The new system is designed to foster more intricate interactions with enemies, ensuring that each battle feels distinct and engaging. The studio may be inspired by games like Dark Messiah of Might and Magic, where battles are highly dynamic due to the integration of environmental elements, unique location features, a variety of weapons, and diverse hero abilities. This approach aims to create a combat experience where every fight is unique and thrilling.