EA CEO Andrew Wilson attributes the financial underperformance of Dragon Age: The Veilguard to its failure to connect with a wider audience. Last week's restructuring of BioWare, focusing solely on Mass Effect 5, saw some Veilguard developers reassigned to other EA projects.
EA's recent financial report revealed that Dragon Age: The Veilguard, despite a reported 1.5 million players, significantly missed projected engagement figures (a nearly 50% shortfall). IGN previously documented The Veilguard's troubled development, including layoffs and the departure of key personnel. Bloomberg's Jason Schreier reported that BioWare staff considered the game's completion a miracle given EA's initial push for live-service elements, later reversed.
Wilson, in an investor call, suggested future RPGs require "shared-world features and deeper engagement" alongside strong narratives to broaden appeal beyond the core fanbase. He praised the game's quality and critical reception but acknowledged its limited market reach. This statement is perplexing given EA's prior directive to BioWare to pivot The Veilguard from a multiplayer structure to a single-player RPG, as reported by IGN.
Many fans criticize EA's interpretation of The Veilguard's failure, citing the recent success of single-player RPGs like Baldur's Gate 3. The future of the Dragon Age franchise remains uncertain.
EA CFO Stuart Canfield linked BioWare's restructuring (reportedly reducing staff from 200 to under 100) to the evolving industry landscape, emphasizing the reallocation of resources toward high-potential projects. He highlighted the shift away from solely blockbuster storytelling.
It's crucial to note that single-player games represent a small fraction of EA's revenue. The company heavily relies on live-service games (74% of revenue in the past year), with significant contributions from titles like Ultimate Team, Apex Legends, and The Sims. Future projects like the next Skate and Battlefield installments are also planned as live-service titles.