Today marks a special milestone as *Bloodborne* celebrates its 10th anniversary. Fans are commemorating this occasion by organizing a community event known as the Return to Yharnam, which invites players to dive back into the haunting world of Yharnam, create new characters, and engage with as many co-operators and invaders as possible.
Launched on March 24, 2015, by FromSoftware for the PlayStation 4, *Bloodborne* has solidified its status as a masterpiece and helped establish the Japanese developer as one of the industry's greats. The game received widespread critical and commercial success, leading many to expect a sequel or remaster akin to the *Dark Souls* series. However, a decade later, there has been no official follow-up, remaster, or even a next-gen update to bring *Bloodborne* to 60fps. This silence from Sony has left fans puzzled and frustrated.
Earlier this year, Shuhei Yoshida, a PlayStation legend, provided some insight into the situation after leaving Sony. In an interview with Kinda Funny Games, Yoshida shared his personal theory, emphasizing it was not based on insider knowledge. He suggested that Hidetaka Miyazaki, the visionary behind FromSoftware and *Bloodborne*, might be hesitant to let anyone else touch the project due to his deep attachment to it and his busy schedule managing multiple successful projects.
Miyazaki has indeed been occupied with numerous high-profile projects since *Bloodborne*, including *Dark Souls 3*, *Sekiro: Shadows Die Twice*, and the blockbuster hit *Elden Ring*. While he often avoids direct questions about *Bloodborne* in interviews, citing that FromSoftware does not own the IP, he has acknowledged the potential benefits of updating the game for modern hardware.
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In the absence of official updates, the *Bloodborne* community has taken matters into their own hands. Modders have attempted to enhance the game's experience, though these efforts have been met with resistance from Sony. Notable examples include Lance McDonald's 60fps mod, which was hit with a DMCA takedown, and Lilith Walther's projects, such as *Nightmare Kart* and the *Bloodborne PSX demake*, which faced copyright claims.
Recently, advancements in PS4 emulation have allowed *Bloodborne* to be played at 60fps on PC, a development covered by Digital Foundry. This breakthrough may have prompted Sony's aggressive stance on fan-made projects. IGN reached out to Sony for comment but received no response.
With no official updates on the horizon, the *Bloodborne* community continues to celebrate the game through events like the Return to Yharnam, which might be the closest fans get to experiencing new content in this beloved world.