For the entire month, we've been delivering exclusive coverage of Mafia: The Old Country through our IGN First feature. We trust you've appreciated the gameplay reveals and our hands-on impressions. Today, we're excited to present an in-depth conversation with Hangar 13 studio president Nick Baynes and game director Alex Cox.
Our discussion explores the team's decision to bring the Mafia series back to its linear storytelling origins, the gaming influences that shaped The Old Country's design, the surprisingly abundant fruit elements in this upcoming prequel, and other fascinating details. Below you'll find a polished transcript of our video interview, slightly refined for better readability.
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