The 2025 Game Developers Conference (GDC) State of the Game Industry report highlights a significant shift in game development focus. A striking 80% of developers are prioritizing PC as their primary platform, a 14% increase from the previous year. This surge in PC development, though unexplained definitively, may be partly linked to the growing popularity of Valve's Steam Deck. While not a selectable platform option in the survey, 44% of respondents who used the "Other" category specified the Steam Deck as a target platform.
This trend builds upon previous years, with PC's dominance rising from 56% in 2020 to 66% in 2024. While the emergence of user-generated content (UGC) platforms like Roblox and Minecraft, and the anticipated launch of the Switch 2, represent potential challenges, PC's market share continues to expand. The continued growth in PC game releases is expected if this trend persists, though the Switch 2's enhanced capabilities could potentially moderate this momentum.
The report also sheds light on the prevalence of live-service games within the AAA development sphere. A third (33%) of AAA developers are currently working on live-service titles. Across all respondents, 16% are engaged in live-service development, with an additional 13% expressing interest. Conversely, 41% show no interest, citing concerns such as declining player engagement, creative limitations, potentially exploitative practices, and developer burnout.
GDC emphasizes "market saturation" as a significant challenge for live-service games, with maintaining a sustainable player base proving difficult. The recent closure of Ubisoft's XDefiant, just six months post-launch, serves as a notable example of this struggle.
A subsequent PC Gamer article highlights a significant geographical bias in the GDC report's respondent pool. Nearly 70% of respondents hail from Western countries (US, UK, Canada, Australia), with notable underrepresentation from regions like China (a major mobile game market) and Japan. This geographical imbalance may introduce a degree of bias into the report's findings, potentially limiting its global applicability.