Summary
- Starfield's toned-down violence was a deliberate decision, primarily due to technical limitations.
- The style also wouldn't align with Starfield's overall tone, according to former Bethesda artist Dennis Mejillones.
Starfield, Bethesda's ambitious space RPG, initially envisioned a far more visceral level of violence than what ultimately shipped. While Bethesda's first-person shooters are known for their gore, Fallout's signature blood and guts were notably absent from this sci-fi adventure. This wasn't an oversight; the reduced graphic violence was a conscious choice, even if it wasn't the original plan.
Bethesda didn't shy away from violence entirely. Gunplay and melee combat are central to Starfield's gameplay, often praised as an improvement over Fallout 4's combat system. While initially aiming for more intense visuals, the studio ultimately scaled back the graphic detail.
Dennis Mejillones, a character artist who worked on both Starfield and Fallout 4, shed light on this decision in a recent Kiwi Talkz podcast interview. Mejillones confirmed that decapitations and other elaborate kill animations were initially planned but ultimately scrapped due to technical challenges. The sheer variety of suits and helmets in the game made animating realistic, bug-free violence incredibly difficult. Given Starfield's persistent technical issues even after multiple updates, this decision seems prudent.
Starfield's Tamer Violence: A Technical and Thematic Choice
The technical hurdles of animating decapitations weren't the sole reason for the toned-down violence. Mejillones also noted that Fallout's gory humor doesn't quite translate to Starfield's more serious tone. Although the game occasionally nods to Bethesda's more over-the-top titles—a recent Doom-inspired content addition serves as an example—Starfield generally aims for a more grounded, realistic sci-fi experience. Intense, over-the-top executions, while potentially exciting, might have felt jarring and immersion-breaking.
Despite this, some fans continue to call for more realism. Criticism has been leveled at Starfield's comparatively tame nightclubs, contrasting them with grittier sci-fi titles like Cyberpunk 2077 and Mass Effect. Adding tongue-in-cheek violence might have exacerbated these concerns, further undermining the game's grounded feel. Ultimately, Bethesda's decision to temper the gore, while deviating from previous shooter trends, appears to have been a considered choice.