Unfrozen Studio, the developers behind Heroes of Might & Magic: Olden Era, have unveiled further details about the intriguing Swarm faction, following its initial teaser. They've revealed the inspiration behind this unique castle, explaining the evolution of the concept from "Inferno" to "Swarm," and the unfolding narrative within the continent of Jadame.
The Swarm's defining characteristic is its remarkable adaptability. Certain creatures possess abilities that scale based on the enemy unit's level; the greater the disparity, the more devastating the attack. Others, such as mantises, strategically select from three distinct abilities each round. A chillingly efficient survival mechanism allows creatures like worms and locusts to consume corpses, restoring health and boosting their power—a skill even your heroes can master.
In Olden Era, the insectoid race, previously only briefly mentioned in Might & Magic 8, takes on the mantle of the demonic threat. While respecting existing lore, the developers infused the Swarm with elements of body horror and occultism, transforming them from a mere insect colony into a devoted cult under a single, terrifying ruler. Each member is a part of a vast, interconnected consciousness, existing solely to execute its master's commands.
Gameplay revolves around the Swarm's "mono-faction" mechanic—players gain significant advantages by fielding exclusively Swarm units, as they synergistically enhance one another. Furthermore, Swarm troops can summon cocoons, their health directly tied to the army's overall size. These cocoons hatch into temporary larval units, providing dynamic adaptability on the battlefield.
The Swarm's aggressive playstyle is defined by its creatures' ability to devour corpses for healing and empowerment, coupled with unique abilities that shift based on enemy strength. This creates a combat strategy focused on direct confrontation, offering players a thrilling and innovative approach to warfare.