A new Comscore and Anzu report reveals key insights into US gamers' habits, preferences, and spending trends. The study, titled "Comscore's 2024 State of Gaming Report," examines gaming behavior across various platforms and genres.
US Gamers Embrace In-App Purchases
The Rise of Freemium Gaming
The report highlights the remarkable success of the freemium model. A staggering 82% of US gamers made in-game purchases in freemium titles last year. This business model, combining free access with optional paid upgrades (e.g., extra coins, power-ups, exclusive items), has proven highly effective. Popular examples include Genshin Impact and League of Legends.
The freemium model's success is particularly evident in mobile gaming. Maplestory, released in North America in 2005, is often cited as a pioneer of this approach, demonstrating the viability of monetizing virtual goods.
The enduring popularity of freemium games has benefited developers and major platforms like Google, Apple, and Microsoft. Research from Corvinus University suggests that the model's appeal stems from factors like utility, self-expression, social interaction, and competition. These elements encourage players to purchase in-game items to enhance their experience or avoid ads.
Comscore's Chief Commercial Officer, Steve Bagdasarian, emphasized the report's significance, noting the cultural impact of gaming and the importance of understanding gamer behavior for brands aiming to engage this audience.
The report's findings resonate with comments made by Tekken's Katsuhiro Harada earlier this year. He explained that in-game purchases in Tekken 8 contribute significantly to the game's development budget, especially given the increasing costs of game production.