
Yasuhiro Anpo, director of the Resident Evil 2 and Resident Evil 4 remakes, revealed that the decision to revisit Resident Evil 2 stemmed from overwhelming fan demand to revitalize the 1998 classic. As Anpo stated, "We realized: people really want this to happen," prompting producer Hirabayashi's simple response: "Alright, we'll do it."
Initially, the team considered starting with Resident Evil 4. However, discussions led them to conclude that the game's already high acclaim meant significant alterations were too risky. Instead, they focused on the older title, which required substantial modernization. This process included studying fan-made projects to better gauge player desires.
Capcom wasn't alone in its deliberations. Even after the release of two remakes and the announcement of a third, fans voiced concerns, arguing that Resident Evil 4, unlike its predecessors, didn't necessitate a remake.
While the 1990s PlayStation originals, Resident Evil 2 and Resident Evil 3, featured outdated fixed camera angles and clunky controls, Resident Evil 4's 2005 release revolutionized the survival horror genre. Despite initial reservations, the remake successfully preserved the original's essence while significantly enhancing gameplay and narrative.
The remake's commercial triumph and positive critical reception validated Capcom's decision, proving that even seemingly untouchable games can be respectfully reimagined with a creative approach.
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