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Civilization 7 Patch 1.0.1 Addresses Some of the Negative Feedback From Advanced Access

Author : Mia Update:Feb 28,2025

Firaxis, the developer behind Civilization 7, has released patch 1.0.1, addressing player concerns following the game's full launch. The initial advanced access period yielded mixed Steam reviews, prompting Firaxis to tackle prevalent issues centered around the user interface, limited map variety, and a perceived lack of expected features.

Take-Two CEO Strauss Zelnick acknowledged negative feedback but expressed confidence in the game's long-term appeal to the established Civilization fanbase, describing the early performance as "very encouraging."

Patch 1.0.1, available for PC, Mac, Linux, and Steam Deck, is the first in a series of planned updates designed to incorporate player feedback gathered during the advanced access phase. Cross-play multiplayer has been temporarily disabled to streamline PC updates, a decision that will not affect console-to-console or PC-to-PC gameplay.

This patch focuses on several key areas:

Gameplay Improvements:

  • Corrected age lengths in Epic and Marathon speed games.
  • City-States now transition to Friendly Independent Powers during Age transitions instead of vanishing. They also receive increased starting units in Exploration and Modern Ages.
  • Resolved inconsistencies in naval combat, ensuring correct combat strength values, reciprocal damage, and consistent tile movement after engagements.
  • Prevented the final Legacy Path milestone from adding Modern Age progress, allowing more time for victory completion.
  • Towns automatically revert to growth focus if their chosen focus becomes ineligible (e.g., population decrease).
  • The "Future Civic" option is now repeatable across all ages, with increased costs for repeated selections.
  • Fixed an issue where excessive growth bonuses resulted in negative food requirements.
  • Improved rail network reliability for settlements connected via water by building ports.
  • Adjusted Loyalty Crisis mechanics in the Antiquity Age, including the option to purchase Villas during the crisis.

AI Enhancements:

  • Reduced AI frequency of offering high-value cities in peace deals.
  • Decreased AI war declarations at the start of the Modern Age.
  • Increased AI consideration of ideology before declaring war or offering peace in the Modern Age.
  • Modified AI war and peace inclinations based on ideological alignment with the player.

Camera Adjustments:

  • Resolved an issue causing the camera to focus incorrectly on the minimap at native resolutions.

UI/UX Refinements:

  • Replaced the Simplified Chinese font with the Civilization VI font, pending further improvements.
  • Fixed issues with opening the Settlement menu, populating yield icons on converted towns, and text truncation on the Global Yields Breakdown screen.
  • Added notifications for completed espionage actions.
  • Prevented the erroneous display of purchasable city projects.
  • Prioritized the display of the player's current religion in belief picker tabs.
  • Removed lingering health bars on fully healed districts.
  • Corrected missing leader portraits after relationship changes.
  • Improved alignment of leader names and portraits on the Age Summary screen.
  • Resolved an issue with default background colors in the Player Customize tab.
  • Enhanced spacing between civilization descriptions, unique units, and building icons on the loading screen.

This patch represents a significant step towards improving the Civilization 7 experience based on player feedback. Further patches are expected to follow.

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