The iconic real-time strategy game, Warhammer 40,000: Dawn of War, is making a grand return with its Definitive Edition, announced by Relic Entertainment. Originally launched in 2004, this beloved title has captured the hearts of countless fans over the past two decades. As an avid enthusiast of the original game, I delved deeper beyond the debut trailer to uncover more about this exciting revival of the grimdark universe. In true Inquisitor fashion, I sought out and interviewed design director Philippe Boulle to get the inside scoop.
Philippe Boulle joined Relic Entertainment in November 2005, diving straight into the development of Dawn of War's second expansion pack, Dark Crusade. His extensive career at Relic also includes working on Dawn of War: Soulstorm, Dawn of War 2, Dawn of War 2: Chaos Rising, Space Marine, Company of Heroes 2, Dawn of War 3, and Age of Empires 4. With such a deep-rooted history in Warhammer 40,000 video games, Boulle is the perfect person to shed light on the updates and enhancements in the Dawn of War Definitive Edition.
During our conversation, Boulle revealed the key changes and improvements made to this new edition. We also reminisced about the iconic opening cinematic of the original Dawn of War, a sequence that has become legendary among fans. Naturally, the topic of Dawn of War 4 couldn't be avoided, and Boulle shared his thoughts on the future of the series. For those needing a recap on all the announcements from Warhammer Skulls 2025, we've got you covered with comprehensive coverage.