Capcom's Monster Hunter Wilds builds upon the success of Monster Hunter World, revolutionizing the series with an expansive open world.
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A Seamless Hunting Experience
Monster Hunter Wilds introduces a dynamic, interconnected world, a significant departure from previous installments. The game boasts a living ecosystem that reacts in real-time to player actions.
In a Summer Game Fest interview, producer Ryozo Tsujimoto, executive director Kaname Fujioka, and director Yuya Tokuda highlighted the game's seamless gameplay and immersive environment. Hunters explore a vast, unexplored region, filled with new creatures and resources. Unlike previous titles' mission-based structure, Wilds offers a completely open world for free exploration and hunting.
Fujioka emphasized the importance of seamless gameplay, stating, "The seamlessness is core to Wilds' design. We aimed for detailed, immersive ecosystems demanding a seamless world filled with freely huntable monsters."
A Dynamic and Responsive World
The Summer Game Fest demo showcased diverse environments, including desert settlements and expansive biomes teeming with monsters and hunter NPCs. The open world structure allows for flexible hunting strategies, eliminating timed missions for a more freeform experience. Fujioka stressed the importance of environmental interaction, explaining, "We focused on interactions like monster packs pursuing prey and their conflicts with hunters. The 24-hour behavior patterns make the world dynamic and organic."
Wilds also features real-time weather changes and fluctuating monster populations. Tokuda attributed these advancements to new technology, explaining, "Creating a massive, evolving ecosystem with more monsters and interactive characters was challenging. Simultaneous environmental changes were previously impossible."
The success of Monster Hunter World significantly influenced Wilds' development. Tsujimoto highlighted the importance of Capcom's global approach, stating, "Our global mindset for Monster Hunter World, focusing on simultaneous worldwide release and localization, helped us consider players unfamiliar with the series and how to re-engage them."