Recent statistics about the rank distribution in Marvel Rivals on PC have surfaced on social media, sparking both interest and concern. A key area to focus on is the distribution of players within the Bronze ranks. Upon reaching level 10, players are automatically placed in Bronze 3, and further progression requires participation in ranked matches.
Image: x.com
In competitive gaming, the transition from Bronze 3 to Bronze 2 is typically straightforward, as developers often design rank distribution to follow a Gaussian curve (bell curve). This curve positions the majority of players in the middle tiers, such as Gold, pulling players from the edges towards the center. In this model, winning matches awards more points than losses, facilitating movement toward higher ranks.
However, Marvel Rivals deviates significantly from this standard. The data reveals that there are four times as many players in Bronze 3 compared to Bronze 2, and the overall rank distribution does not conform to a Gaussian curve. This unusual distribution indicates that players may not be engaging with the ranking system as expected. The reasons for this could be multifaceted, but it raises potential concerns for NetEase, suggesting that players might lack interest or motivation to progress through the ranks.