Sony Interactive Entertainment (SIE) CEO Hermen Hulst and Astro Bot game director Nicolas Doucet recently discussed the game's significance to PlayStation's future, revealing a strategic shift towards a more family-friendly approach. Their comments, shared on the PlayStation podcast, shed light on PlayStation's evolving strategy within the gaming industry.
Astro Bot: A Key to PlayStation's Family-Friendly Expansion
For Doucet, of Team Asobi (a Sony-owned studio), Astro Bot's ambition has always been to reach a wider audience. The team envisioned Astro as a flagship character, comparable to PlayStation's established franchises, aiming to capture the "all ages" market. Doucet's goal is to make Astro Bot accessible to everyone, from seasoned gamers to children experiencing their first video game. He emphasizes the importance of creating a joyful experience, designed to elicit smiles and laughter.
Doucet describes Astro Bot as a "back-to-basics" title, prioritizing engaging gameplay over complex narratives. The focus is on creating a consistently enjoyable experience from start to finish. The team prioritized relaxation and fun, aiming to create a game that makes players smile and even laugh.
Hulst underscored the importance of expanding into diverse genres, highlighting the significance of the family market for PlayStation Studios. He praised Team Asobi for creating a game that rivals the best platformers, emphasizing Astro Bot's accessibility for players of all ages and skill levels.
Hulst considers Astro Bot a cornerstone of PlayStation's strategy, citing its pre-installation on millions of PlayStation 5 consoles as a significant launchpad for the game's success. He views it not only as a successful title in its own right but also as a symbol of PlayStation's innovation and legacy in single-player gaming.
Sony's Need for More Original IPs
The podcast also touched upon Sony's broader strategy, acknowledging the need to develop more original intellectual property (IP). CEO Kenichiro Yoshida, in a recent Financial Times interview, highlighted this deficiency, emphasizing the need to create more IPs from the ground up. This strategic shift is seen as a natural progression towards becoming a fully integrated media company, as noted by financial analyst Atul Goyal. The recent, short-lived Concord project further underscores this need.
The abrupt shutdown of the first-person shooter Concord, following overwhelmingly negative reviews and poor sales, serves as a case study in the challenges of IP development. While Sony and developer Firewalk are exploring options for Concord, the incident highlights the importance of Sony's renewed focus on original IP creation.