GSC Game World, the developers behind the highly anticipated *STALKER 2: Heart of Chornobyl*, have released a significant update, Patch 1.2, addressing an impressive 1,700 fixes and enhancements. This extensive update targets the game's core systems, including balance, locations, quests, blockers, crashes, performance, and the critical A-Life 2.0 system. This patch follows the game's successful launch in November, which garnered a positive reception on Steam and achieved 1 million sales. Given the challenging circumstances following Russia's full-scale invasion of Ukraine in 2022, this success is nothing short of a miracle. However, the game initially suffered from notable bugs, with A-Life 2.0 being a primary concern.
A-Life 2.0, a system designed to simulate life within the game world independently of player actions, was intended to enhance the Zone's realism and drive emergent gameplay to new heights. It was a major selling point for many fans. Unfortunately, upon release, it failed to meet expectations, with some players questioning its implementation. GSC Game World has been transparent about these issues and committed to rectifying them. Following the initial step with Patch 1.1 in December, Patch 1.2 marks another significant stride towards improving A-Life 2.0 and overall gameplay.
STALKER 2: Heart of Chornobyl Update 1.2 Patch Notes:
-----------------------------------------------------AI
- Fixed a bug with A-Life NPCs unable to properly approach corpses. Now they can pick up the best loot and weapons from them, and switch to more powerful weapons.
- Improved corpse looting behavior for NPCs.
- Fixed an issue where NPCs could loot body armor and helmets from corpses.
- Fixed an issue where NPCs could not loot the corpses of NPCs from another faction.
- Adjusted NPC shooting accuracy and bullet dispersion for all distances and weapons.
- Added randomization of accurate shots in bullet sprays.
- Reduced wall penetration from certain NPC’s weapon bullets.
- Improved Stealth and NPC identification times.
- Fixed multiple issues related to NPC and mutant behavior, including combat and movement.
- Added roar ability for Controller.
- Fixed several issues with A-Life system spawning and NPC behavior.
- Improved animations for NPCs and mutants.
- Over 70 additional issues related to AI were resolved.
Balance
- Adjusted the anti-radiation effect of the Weird Water arch-artifact.
- Fixed damage mechanics for Burer's shield against grenades.
- Modified the number of shots required to kill Pseudodog summons.
- Increased frequency of Jump Attack for Blind Dog mutant.
- Rebalanced pistols and silencer attachments.
- Adjusted NPC spawn rates and armor configurations.
- Increased radiation damage based on accumulated rad-points.
- Reduced early game spawn rates for NPCs with high-tier weaponry.
- Added trading options with additional NPCs at Hubs.
- Tweaked the economy for A Job for the Barkeep missions on Veteran difficulty.
- Implemented several minor balance adjustments.
Optimization and Crashes
- Fixed FPS drops during the boss fight with Faust.
- Improved performance by addressing issues with the PDA and Pause Menu.
- Optimized navigation mesh rebuild properties to enhance performance.
- Fixed memory leaks related to item manipulation.
- Resolved over 100 crashes and other errors, including minor memory leaks.
- Fixed input lag issues with VSync and FidelityFX Frame Interpolation.
- Added a framerate lock during pause menu, main menu, and loading screens.
- Implemented additional optimization tweaks.
Under the Hood
- Enhanced flashlight shadow casting.
- Fixed issues with NPC relationships and quest logic.
- Corrected ammo type names.
- Improved cutscene transitions and mission logic.
- Added custom Aim Assist logic for invisible targets.
- Fixed issues with save backups and NPC animations.
- Implemented over 100 other improvements in optimization and gameplay mechanics.
Story
Main Story Line
- Fixed multiple issues with NPC spawning and mission objectives across various missions, ensuring smoother progression and fewer blockers.
- Addressed numerous bugs related to quest logic, NPC behavior, and mission completion.
- Improved boss fight mechanics and NPC interactions.
- Over 300 quest-related issues were resolved within the Main Story.
Side Missions and Encounters
- Fixed various issues with NPC behavior and mission mechanics in side missions and encounters.
- Improved spawn rates and loot values in specific regions.
- Addressed inconsistencies in mission rewards and dialogue.
- Implemented over 130 fixes to enhance side mission and encounter experiences.
The Zone
Interactable Objects and Zone Experience
- Improved level design and visual polish for interactive elements.
- Fixed issues with artifact and anomaly interactions.
- Addressed over 30 additional issues related to interactable objects.
Player Gear and Player State
- Fixed numerous issues related to player movement, animations, and gear interactions.
- Improved parkour and anomaly mechanics.
- Addressed over 50 bugs related to player gear and state.
Player Guidance and Game Settings
- Enhanced map and HUD functionalities.
- Fixed issues with gamepad controls and UI elements.
- Integrated additional features for supported devices.
- Made over 120 fixes to improve player guidance and game settings.
Regions and Locations
- Fixed issues with player and NPC navigation in various locations.
- Improved visual and level design across multiple regions.
- Addressed over 450 issues to enhance the overall experience of the game's world.
Audio, Cutscenes, and VO
Cutscenes
- Fixed several issues with cutscene animations and interactions.
- Improved haptic feedback and visual consistency.
Voiceover and Localization
- Enhanced facial animations and NPC interactions.
- Fixed voiceover and localization issues across multiple languages.
- Addressed over 25 issues to improve voiceover and localization quality.
Sound and Music
- Reworked sound effects for various anomalies and game mechanics.
- Fixed issues with sound and music transitions.
- Added new audio elements and improved existing ones.
- Implemented several minor improvements to enhance the audio experience.
Patch 1.2 demonstrates GSC Game World's commitment to improving *STALKER 2: Heart of Chornobyl*, particularly in addressing the issues with A-Life 2.0 and enhancing the overall player experience. With these comprehensive updates, the game continues to evolve, ensuring a more immersive and enjoyable journey through the Zone.