In a recent interview, director Junya Ishizaki shared exciting details about the upcoming game, Elden Ring Nightreign. He revealed that the game's map will feature "significant landscape changes" through procedurally generated elements such as volcanoes, swamps, and forests. This dynamic approach aims to transform the map into a "gigantic dungeon," offering players fresh exploration opportunities with each playthrough.
"We wanted the map itself to feel like a gigantic dungeon, allowing players to explore it in new ways each time. At the end of the third in-game day, players will need to choose a boss to face." - Junya Ishizaki
These changes are designed not only to diversify gameplay but also to encourage players to strategize differently for the final boss battle in each playthrough. By the end of the third in-game day, players must select their ultimate boss, enabling them to prepare strategically and explore areas that might offer specific advantages against the chosen adversary.
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"Upon choosing a boss, players may consider the best way to prepare for the fight, which could alter their route on the map. We wanted to give players that freedom— for example, deciding, 'I need to acquire poisonous weapons to counter this boss.'" - Junya Ishizaki
Ishizaki stressed that the integration of roguelike elements into Elden Ring Nightreign is not merely following a trend. Instead, it serves to "compress" the role-playing experience, making the game more dynamic and engaging.
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